public static class Path2D.Float extends Path2Dimplements Serializable
Float class defines a geometric path with coordinates stored in single precision floating point.
Path2D.Double , Path2D.Float WIND_EVEN_ODD, WIND_NON_ZERO| Constructor and Description |
|---|
Float()
Constructs a new empty single precision
Path2D object with a default winding rule of
Path2D.
|
Float(int rule)
Constructs a new empty single precision
Path2D object with the specified winding rule to control operations that require the interior of the path to be defined.
|
Float(int rule, int initialCapacity)
Constructs a new empty single precision
Path2D object with the specified winding rule and the specified initial capacity to store path segments.
|
Float(Shape
Constructs a new single precision
Path2D object from an arbitrary
Shape object.
|
Float(Shape
Constructs a new single precision
Path2D object from an arbitrary
Shape object, transformed by an
AffineTransform object.
|
| Modifier and Type | Method and Description |
|---|---|
void |
append(PathIterator
Appends the geometry of the specified
PathIterator object to the path, possibly connecting the new geometry to the existing path segments with a line segment.
|
Object |
clone()
Creates a new object of the same class as this object.
|
void |
curveTo(double x1, double y1, double x2, double y2, double x3, double y3)
Adds a curved segment, defined by three new points, to the path by drawing a Bézier curve that intersects both the current coordinates and the specified coordinates
(x3,y3), using the specified points
(x1,y1) and
(x2,y2) as Bézier control points.
|
void |
curveTo(float x1, float y1, float x2, float y2, float x3, float y3)
Adds a curved segment, defined by three new points, to the path by drawing a Bézier curve that intersects both the current coordinates and the specified coordinates
(x3,y3), using the specified points
(x1,y1) and
(x2,y2) as Bézier control points.
|
Rectangle2D |
getBounds2D()
Returns a high precision and more accurate bounding box of the
Shape than the
getBounds method.
|
PathIterator |
getPathIterator(AffineTransform
Returns an iterator object that iterates along the
Shape boundary and provides access to the geometry of the
Shape outline.
|
void |
lineTo(double x, double y)
Adds a point to the path by drawing a straight line from the current coordinates to the new specified coordinates specified in double precision.
|
void |
lineTo(float x, float y)
Adds a point to the path by drawing a straight line from the current coordinates to the new specified coordinates specified in float precision.
|
void |
moveTo(double x, double y)
Adds a point to the path by moving to the specified coordinates specified in double precision.
|
void |
moveTo(float x, float y)
Adds a point to the path by moving to the specified coordinates specified in float precision.
|
void |
quadTo(double x1, double y1, double x2, double y2)
Adds a curved segment, defined by two new points, to the path by drawing a Quadratic curve that intersects both the current coordinates and the specified coordinates
(x2,y2), using the specified point
(x1,y1) as a quadratic parametric control point.
|
void |
quadTo(float x1, float y1, float x2, float y2)
Adds a curved segment, defined by two new points, to the path by drawing a Quadratic curve that intersects both the current coordinates and the specified coordinates
(x2,y2), using the specified point
(x1,y1) as a quadratic parametric control point.
|
void |
transform(AffineTransform
Transforms the geometry of this path using the specified
AffineTransform.
|
append, closePath, contains, contains, contains, contains, contains, contains, contains, contains, createTransformedShape, getBounds, getCurrentPoint, getPathIterator, getWindingRule, intersects, intersects, intersects, intersects, reset, setWindingRulepublic Float()
Path2D object with a default winding rule of
Path2D.WIND_NON_ZERO .
public Float(int rule)
Path2D object with the specified winding rule to control operations that require the interior of the path to be defined.
rule - the winding rule
Path2D.WIND_EVEN_ODD ,
Path2D.WIND_NON_ZERO
public Float(int rule,
int initialCapacity)
Path2D object with the specified winding rule and the specified initial capacity to store path segments. This number is an initial guess as to how many path segments will be added to the path, but the storage is expanded as needed to store whatever path segments are added.
rule - the winding rule
initialCapacity - the estimate for the number of path segments in the path
Path2D.WIND_EVEN_ODD ,
Path2D.WIND_NON_ZERO
public Float(Shapes)
Path2D object from an arbitrary
Shape object. All of the initial geometry and the winding rule for this path are taken from the specified
Shape object.
s - the specified
Shape object
public Float(Shapes, AffineTransform at)
Path2D object from an arbitrary
Shape object, transformed by an
AffineTransform object. All of the initial geometry and the winding rule for this path are taken from the specified
Shape object and transformed by the specified
AffineTransform object.
s - the specified
Shape object
at - the specified
AffineTransform object
public final void moveTo(double x,
double y)
public final void moveTo(float x,
float y)
This method provides a single precision variant of the double precision moveTo() method on the base Path2D class.
x - the specified X coordinate
y - the specified Y coordinate
Path2D.moveTo(double, double)
public final void lineTo(double x,
double y)
public final void lineTo(float x,
float y)
This method provides a single precision variant of the double precision lineTo() method on the base Path2D class.
x - the specified X coordinate
y - the specified Y coordinate
Path2D.lineTo(double, double)
public final void quadTo(double x1,
double y1,
double x2,
double y2)
(x2,y2), using the specified point
(x1,y1) as a quadratic parametric control point. All coordinates are specified in double precision.
public final void quadTo(float x1,
float y1,
float x2,
float y2)
(x2,y2), using the specified point
(x1,y1) as a quadratic parametric control point. All coordinates are specified in float precision.
This method provides a single precision variant of the double precision quadTo() method on the base Path2D class.
x1 - the X coordinate of the quadratic control point
y1 - the Y coordinate of the quadratic control point
x2 - the X coordinate of the final end point
y2 - the Y coordinate of the final end point
Path2D.quadTo(double, double, double, double)
public final void curveTo(double x1,
double y1,
double x2,
double y2,
double x3,
double y3)
(x3,y3), using the specified points
(x1,y1) and
(x2,y2) as Bézier control points. All coordinates are specified in double precision.
curveTo in class
Path2D
x1 - the X coordinate of the first Bézier control point
y1 - the Y coordinate of the first Bézier control point
x2 - the X coordinate of the second Bézier control point
y2 - the Y coordinate of the second Bézier control point
x3 - the X coordinate of the final end point
y3 - the Y coordinate of the final end point
public final void curveTo(float x1,
float y1,
float x2,
float y2,
float x3,
float y3)
(x3,y3), using the specified points
(x1,y1) and
(x2,y2) as Bézier control points. All coordinates are specified in float precision.
This method provides a single precision variant of the double precision curveTo() method on the base Path2D class.
x1 - the X coordinate of the first Bézier control point
y1 - the Y coordinate of the first Bézier control point
x2 - the X coordinate of the second Bézier control point
y2 - the Y coordinate of the second Bézier control point
x3 - the X coordinate of the final end point
y3 - the Y coordinate of the final end point
Path2D.curveTo(double, double, double, double, double, double)
public final void append(PathIteratorpi, boolean connect)
PathIterator object to the path, possibly connecting the new geometry to the existing path segments with a line segment. If the
connect parameter is
true and the path is not empty then any initial
moveTo in the geometry of the appended
Shape is turned into a
lineTo segment. If the destination coordinates of such a connecting
lineTo segment match the ending coordinates of a currently open subpath then the segment is omitted as superfluous. The winding rule of the specified
Shape is ignored and the appended geometry is governed by the winding rule specified for this path.
public final void transform(AffineTransformat)
AffineTransform. The geometry is transformed in place, which permanently changes the boundary defined by this object.
public final Rectangle2DgetBounds2D()
Shape than the
getBounds method. Note that there is no guarantee that the returned
Rectangle2D is the smallest bounding box that encloses the
Shape, only that the
Shape lies entirely within the indicated
Rectangle2D. The bounding box returned by this method is usually tighter than that returned by the
getBounds method and never fails due to overflow problems since the return value can be an instance of the
Rectangle2D that uses double precision values to store the dimensions.
Note that the definition of insideness can lead to situations where points on the defining outline of the shape may not be considered contained in the returned bounds object, but only in cases where those points are also not considered contained in the original shape.
If a point is inside the shape according to the contains(point) method, then it must be inside the returned Rectangle2D bounds object according to the contains(point) method of the bounds. Specifically:
shape.contains(p) requires bounds.contains(p)
If a point is not inside the shape, then it might still be contained in the bounds object:
bounds.contains(p) does not imply shape.contains(p)
getBounds2D in interface
Shape
Rectangle2D that is a high-precision bounding box of the
Shape.
Shape.getBounds()
public final PathIteratorgetPathIterator(AffineTransform at)
Shape boundary and provides access to the geometry of the
Shape outline. If an optional
AffineTransform is specified, the coordinates returned in the iteration are transformed accordingly.
Each call to this method returns a fresh PathIterator object that traverses the geometry of the Shape object independently from any other PathIterator objects in use at the same time.
It is recommended, but not guaranteed, that objects implementing the Shape interface isolate iterations that are in process from any changes that might occur to the original object's geometry during such iterations.
The iterator for this class is not multi-threaded safe, which means that the Path2D class does not guarantee that modifications to the geometry of this Path2D object do not affect any iterations of that geometry that are already in process.
getPathIterator in interface
Shape
at - an optional
AffineTransform to be applied to the coordinates as they are returned in the iteration, or
null if untransformed coordinates are desired
PathIterator object, which independently traverses the geometry of the
Shape.
public final Objectclone()
clone in class
Path2D
OutOfMemoryError - if there is not enough memory.
Cloneable