protected class BasicInternalFrameUI.GlassPaneDispatcher extends Objectimplements MouseInputListener
| Modifier | Constructor and Description |
|---|---|
protected |
GlassPaneDispatcher()
|
| Modifier and Type | Method and Description |
|---|---|
void |
mouseClicked(MouseEvent
Invoked when the mouse button has been clicked (pressed and released) on a component.
|
void |
mouseDragged(MouseEvent
Invoked when a mouse button is pressed on a component and then dragged.
|
void |
mouseEntered(MouseEvent
Invoked when the mouse enters a component.
|
void |
mouseExited(MouseEvent
Invoked when the mouse exits a component.
|
void |
mouseMoved(MouseEvent
Invoked when the mouse cursor has been moved onto a component but no buttons have been pushed.
|
void |
mousePressed(MouseEvent
Invoked when a mouse button has been pressed on a component.
|
void |
mouseReleased(MouseEvent
Invoked when a mouse button has been released on a component.
|
public void mousePressed(MouseEvente)
MouseListener
public void mouseEntered(MouseEvente)
MouseListener
public void mouseMoved(MouseEvente)
MouseMotionListener
public void mouseExited(MouseEvente)
MouseListener
public void mouseClicked(MouseEvente)
MouseListener
public void mouseReleased(MouseEvente)
MouseListener
public void mouseDragged(MouseEvente)
MouseMotionListener
MOUSE_DRAGGED events will continue to be delivered to the component where the drag originated until the mouse button is released (regardless of whether the mouse position is within the bounds of the component).
Due to platform-dependent Drag&Drop implementations, MOUSE_DRAGGED events may not be delivered during a native Drag&Drop operation.