public class Timer extends Objectimplements Serializable
ActionEvents at specified intervals. An example use is an animation object that uses a
Timer as the trigger for drawing its frames.
Setting up a timer involves creating a Timer object, registering one or more action listeners on it, and starting the timer using the start method. For example, the following code creates and starts a timer that fires an action event once per second (as specified by the first argument to the Timer constructor). The second argument to the Timer constructor specifies a listener to receive the timer's action events.
int delay = 1000; //milliseconds
ActionListener taskPerformer = new ActionListener() {
public void actionPerformed(ActionEvent evt) {
//...Perform a task...
}
};
new Timer(delay, taskPerformer).start();
Timers are constructed by specifying both a delay parameter and an ActionListener. The delay parameter is used to set both the initial delay and the delay between event firing, in milliseconds. Once the timer has been started, it waits for the initial delay before firing its first ActionEvent to registered listeners. After this first event, it continues to fire events every time the between-event delay has elapsed, until it is stopped.
After construction, the initial delay and the between-event delay can be changed independently, and additional ActionListeners may be added.
If you want the timer to fire only the first time and then stop, invoke setRepeats(false) on the timer.
Although all Timers perform their waiting using a single, shared thread (created by the first Timer object that executes), the action event handlers for Timers execute on another thread -- the event-dispatching thread. This means that the action handlers for Timers can safely perform operations on Swing components. However, it also means that the handlers must execute quickly to keep the GUI responsive.
In v 1.3, another Timer class was added to the Java platform: java.util.Timer. Both it and javax.swing.Timer provide the same basic functionality, but java.util.Timer is more general and has more features. The javax.swing.Timer has two features that can make it a little easier to use with GUIs. First, its event handling metaphor is familiar to GUI programmers and can make dealing with the event-dispatching thread a bit simpler. Second, its automatic thread sharing means that you don't have to take special steps to avoid spawning too many threads. Instead, your timer uses the same thread used to make cursors blink, tool tips appear, and so on.
You can find further documentation and several examples of using timers by visiting How to Use Timers, a section in The Java Tutorial. For more examples and help in choosing between this Timer class and java.util.Timer, see Using Timers in Swing Applications, an article in The Swing Connection.
Warning: Serialized objects of this class will not be compatible with future Swing releases. The current serialization support is appropriate for short term storage or RMI between applications running the same version of Swing. As of 1.4, support for long term storage of all JavaBeans™ has been added to the java.beans package. Please see XMLEncoder.
java.util.Timer
| Modifier and Type | Field and Description |
|---|---|
protected EventListenerList |
listenerList
|
| Constructor and Description |
|---|
Timer(int delay, ActionListener
Creates a
Timer and initializes both the initial delay and between-event delay to
delay milliseconds.
|
| Modifier and Type | Method and Description |
|---|---|
void |
addActionListener(ActionListener
Adds an action listener to the
Timer.
|
protected void |
fireActionPerformed(ActionEvent
Notifies all listeners that have registered interest for notification on this event type.
|
String |
getActionCommand()
Returns the string that will be delivered as the action command in
ActionEvents fired by this timer.
|
ActionListener |
getActionListeners()
Returns an array of all the action listeners registered on this timer.
|
int |
getDelay()
Returns the delay, in milliseconds, between firings of action events.
|
int |
getInitialDelay()
Returns the
Timer's initial delay.
|
<T extends EventListener |
getListeners(Class
Returns an array of all the objects currently registered as
FooListeners upon this
Timer.
|
static boolean |
getLogTimers()
Returns
true if logging is enabled.
|
boolean |
isCoalesce()
Returns
true if the
Timer coalesces multiple pending action events.
|
boolean |
isRepeats()
Returns
true (the default) if the
Timer will send an action event to its listeners multiple times.
|
boolean |
isRunning()
Returns
true if the
Timer is running.
|
void |
removeActionListener(ActionListener
Removes the specified action listener from the
Timer.
|
void |
restart()
Restarts the
Timer, canceling any pending firings and causing it to fire with its initial delay.
|
void |
setActionCommand(String
Sets the string that will be delivered as the action command in
ActionEvents fired by this timer.
|
void |
setCoalesce(boolean flag)
Sets whether the
Timer coalesces multiple pending
ActionEvent firings.
|
void |
setDelay(int delay)
Sets the
Timer's between-event delay, the number of milliseconds between successive action events.
|
void |
setInitialDelay(int initialDelay)
Sets the
Timer's initial delay, the time in milliseconds to wait after the timer is started before firing the first event.
|
static void |
setLogTimers(boolean flag)
Enables or disables the timer log.
|
void |
setRepeats(boolean flag)
If
flag is
false, instructs the
Timer to send only one action event to its listeners.
|
void |
start()
Starts the
Timer, causing it to start sending action events to its listeners.
|
void |
stop()
Stops the
Timer, causing it to stop sending action events to its listeners.
|
protected EventListenerListlistenerList
public Timer(int delay,
ActionListener listener)
Timer and initializes both the initial delay and between-event delay to
delay milliseconds. If
delay is less than or equal to zero, the timer fires as soon as it is started. If
listener is not
null, it's registered as an action listener on the timer.
delay - milliseconds for the initial and between-event delay
listener - an initial listener; can be
null
addActionListener(java.awt.event.ActionListener),
setInitialDelay(int),
setRepeats(boolean)
public void addActionListener(ActionListenerlistener)
Timer.
listener - the listener to add
Timer(int, java.awt.event.ActionListener)
public void removeActionListener(ActionListenerlistener)
Timer.
listener - the listener to remove
public ActionListener[] getActionListeners()
ActionListeners or an empty array if no action listeners are currently registered
addActionListener(java.awt.event.ActionListener),
removeActionListener(java.awt.event.ActionListener)
protected void fireActionPerformed(ActionEvente)
e - the action event to fire
EventListenerList
public <T extends EventListener> T[] getListeners(Class <T> listenerType)
FooListeners upon this
Timer.
FooListeners are registered using the
addFooListener method.
You can specify the listenerType argument with a class literal, such as FooListener.class. For example, you can query a Timer instance t for its action listeners with the following code:
ActionListener[] als = (ActionListener[])(t.getListeners(ActionListener.class));If no such listeners exist, this method returns an empty array.
listenerType - the type of listeners requested; this parameter should specify an interface that descends from
java.util.EventListener
FooListeners on this timer, or an empty array if no such listeners have been added
ClassCastException - if
listenerType doesn't specify a class or interface that implements
java.util.EventListener
getActionListeners(),
addActionListener(java.awt.event.ActionListener),
removeActionListener(java.awt.event.ActionListener)
public static void setLogTimers(boolean flag)
System.out whenever the timer goes off.
flag -
true to enable logging
getLogTimers()
public static boolean getLogTimers()
true if logging is enabled.
true if logging is enabled; otherwise, false
setLogTimers(boolean)
public void setDelay(int delay)
Timer's between-event delay, the number of milliseconds between successive action events. This does not affect the initial delay property, which can be set by the
setInitialDelay method.
delay - the delay in milliseconds
setInitialDelay(int)
public int getDelay()
setDelay(int),
getInitialDelay()
public void setInitialDelay(int initialDelay)
Timer's initial delay, the time in milliseconds to wait after the timer is started before firing the first event. Upon construction, this is set to be the same as the between-event delay, but then its value is independent and remains unaffected by changes to the between-event delay.
initialDelay - the initial delay, in milliseconds
setDelay(int)
public int getInitialDelay()
Timer's initial delay.
setInitialDelay(int),
setDelay(int)
public void setRepeats(boolean flag)
flag is
false, instructs the
Timer to send only one action event to its listeners.
flag - specify
false to make the timer stop after sending its first action event
public boolean isRepeats()
true (the default) if the
Timer will send an action event to its listeners multiple times.
setRepeats(boolean)
public void setCoalesce(boolean flag)
Timer coalesces multiple pending
ActionEvent firings. A busy application may not be able to keep up with a
Timer's event generation, causing multiple action events to be queued. When processed, the application sends these events one after the other, causing the
Timer's listeners to receive a sequence of events with no delay between them. Coalescing avoids this situation by reducing multiple pending events to a single event.
Timers coalesce events by default.
flag - specify
false to turn off coalescing
public boolean isCoalesce()
true if the
Timer coalesces multiple pending action events.
setCoalesce(boolean)
public void setActionCommand(Stringcommand)
ActionEvents fired by this timer.
null is an acceptable value.
command - the action command
public StringgetActionCommand()
ActionEvents fired by this timer. May be
null, which is also the default.
public void start()
Timer, causing it to start sending action events to its listeners.
stop()
public boolean isRunning()
true if the
Timer is running.
start()
public void stop()
Timer, causing it to stop sending action events to its listeners.
start()
public void restart()
Timer, canceling any pending firings and causing it to fire with its initial delay.