public interface ButtonModel extends ItemSelectable
This model is used for regular buttons, as well as check boxes and radio buttons, which are special kinds of buttons. In practice, a button's UI takes the responsibility of calling methods on its model to manage the state, as detailed below:
In simple terms, pressing and releasing the mouse over a regular button triggers the button and causes and ActionEvent to be fired. The same behavior can be produced via a keyboard key defined by the look and feel of the button (typically the SPACE BAR). Pressing and releasing this key while the button has focus will give the same results. For check boxes and radio buttons, the mouse or keyboard equivalent sequence just described causes the button to become selected.
In details, the state model for buttons works as follows when used with the mouse:
Pressing the mouse on top of a button makes the model both armed and pressed. As long as the mouse remains down, the model remains pressed, even if the mouse moves outside the button. On the contrary, the model is only armed while the mouse remains pressed within the bounds of the button (it can move in or out of the button, but the model is only armed during the portion of time spent within the button). A button is triggered, and an ActionEvent is fired, when the mouse is released while the model is armed - meaning when it is released over top of the button after the mouse has previously been pressed on that button (and not already released). Upon mouse release, the model becomes unarmed and unpressed.
In details, the state model for buttons works as follows when used with the keyboard:
Pressing the look and feel defined keyboard key while the button has focus makes the model both armed and pressed. As long as this key remains down, the model remains in this state. Releasing the key sets the model to unarmed and unpressed, triggers the button, and causes an ActionEvent to be fired.
| Modifier and Type | Method and Description |
|---|---|
void |
addActionListener(ActionListener
Adds an
ActionListener to the model.
|
void |
addChangeListener(ChangeListener
Adds a
ChangeListener to the model.
|
void |
addItemListener(ItemListener
Adds an
ItemListener to the model.
|
String |
getActionCommand()
Returns the action command string for the button.
|
int |
getMnemonic()
Gets the keyboard mnemonic for the button.
|
boolean |
isArmed()
Indicates partial commitment towards triggering the button.
|
boolean |
isEnabled()
Indicates if the button can be selected or triggered by an input device, such as a mouse pointer.
|
boolean |
isPressed()
Indicates if the button is pressed.
|
boolean |
isRollover()
Indicates that the mouse is over the button.
|
boolean |
isSelected()
Indicates if the button has been selected.
|
void |
removeActionListener(ActionListener
Removes an
ActionListener from the model.
|
void |
removeChangeListener(ChangeListener
Removes a
ChangeListener from the model.
|
void |
removeItemListener(ItemListener
Removes an
ItemListener from the model.
|
void |
setActionCommand(String
Sets the action command string that gets sent as part of the
ActionEvent when the button is triggered.
|
void |
setArmed(boolean b)
Marks the button as armed or unarmed.
|
void |
setEnabled(boolean b)
Enables or disables the button.
|
void |
setGroup(ButtonGroup
Identifies the group the button belongs to -- needed for radio buttons, which are mutually exclusive within their group.
|
void |
setMnemonic(int key)
Sets the keyboard mnemonic (shortcut key or accelerator key) for the button.
|
void |
setPressed(boolean b)
Sets the button to pressed or unpressed.
|
void |
setRollover(boolean b)
Sets or clears the button's rollover state
|
void |
setSelected(boolean b)
Selects or deselects the button.
|
getSelectedObjectsboolean isArmed()
true if the button is armed, and ready to be triggered
setArmed(boolean)
boolean isSelected()
true if the button is selected
boolean isEnabled()
true if the button is enabled
boolean isPressed()
true if the button is pressed
boolean isRollover()
true if the mouse is over the button
void setArmed(boolean b)
b - whether or not the button should be armed
void setSelected(boolean b)
b -
true selects the button,
false deselects the button
void setEnabled(boolean b)
b - whether or not the button should be enabled
isEnabled()
void setPressed(boolean b)
b - whether or not the button should be pressed
isPressed()
void setRollover(boolean b)
b - whether or not the button is in the rollover state
isRollover()
void setMnemonic(int key)
key - an int specifying the accelerator key
int getMnemonic()
setMnemonic(int)
void setActionCommand(Strings)
ActionEvent when the button is triggered.
s - the
String that identifies the generated event
getActionCommand(),
ActionEvent.getActionCommand()
StringgetActionCommand()
String that identifies the generated event
setActionCommand(java.lang.String)
void setGroup(ButtonGroupgroup)
group - the
ButtonGroup the button belongs to
void addActionListener(ActionListenerl)
ActionListener to the model.
l - the listener to add
void removeActionListener(ActionListenerl)
ActionListener from the model.
l - the listener to remove
void addItemListener(ItemListenerl)
ItemListener to the model.
addItemListener in interface
ItemSelectable
l - the listener to add
ItemEvent
void removeItemListener(ItemListenerl)
ItemListener from the model.
removeItemListener in interface
ItemSelectable
l - the listener to remove
ItemEvent
void addChangeListener(ChangeListenerl)
ChangeListener to the model.
l - the listener to add
void removeChangeListener(ChangeListenerl)
ChangeListener from the model.
l - the listener to remove