public interface Clip extends DataLine
Clip interface represents a special kind of data line whose audio data can be loaded prior to playback, instead of being streamed in real time.
Because the data is pre-loaded and has a known length, you can set a clip to start playing at any position in its audio data. You can also create a loop, so that when the clip is played it will cycle repeatedly. Loops are specified with a starting and ending sample frame, along with the number of times that the loop should be played.
Clips may be obtained from a that supports lines of this type. Data is loaded into a clip when it is opened. Mixer
Playback of an audio clip may be started and stopped using the start and stop methods. These methods do not reset the media position; start causes playback to continue from the position where playback was last stopped. To restart playback from the beginning of the clip's audio data, simply follow the invocation of with setFramePosition(0), which rewinds the media to the beginning of the clip.stop
DataLine.Info | Modifier and Type | Field and Description |
|---|---|
static int |
LOOP_CONTINUOUSLY
A value indicating that looping should continue indefinitely rather than complete after a specific number of loops.
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| Modifier and Type | Method and Description |
|---|---|
int |
getFrameLength()
Obtains the media length in sample frames.
|
long |
getMicrosecondLength()
Obtains the media duration in microseconds
|
void |
loop(int count)
Starts looping playback from the current position.
|
void |
open(AudioFormat
Opens the clip, meaning that it should acquire any required system resources and become operational.
|
void |
open(AudioInputStream
Opens the clip with the format and audio data present in the provided audio input stream.
|
void |
setFramePosition(int frames)
Sets the media position in sample frames.
|
void |
setLoopPoints(int start, int end)
Sets the first and last sample frames that will be played in the loop.
|
void |
setMicrosecondPosition(long microseconds)
Sets the media position in microseconds.
|
available, drain, flush, getBufferSize, getFormat, getFramePosition, getLevel, getLongFramePosition, getMicrosecondPosition, isActive, isRunning, start, stopaddLineListener, close, getControl, getControls, getLineInfo, isControlSupported, isOpen, open, removeLineListenerstatic final int LOOP_CONTINUOUSLY
loop(int),
Constant Field Values
void open(AudioFormatformat, byte[] data, int offset, int bufferSize) throws LineUnavailableException
OPEN event is dispatched to the line's listeners.
Invoking this method on a line which is already open is illegal and may result in an IllegalStateException.
Note that some lines, once closed, cannot be reopened. Attempts to reopen such a line will always result in a .LineUnavailableException
format - the format of the supplied audio data
data - a byte array containing audio data to load into the clip
offset - the point at which to start copying, expressed in
bytes from the beginning of the array
bufferSize - the number of
bytes of data to load into the clip from the array.
LineUnavailableException - if the line cannot be opened due to resource restrictions
IllegalArgumentException - if the buffer size does not represent an integral number of sample frames, or if
format is not fully specified or invalid
IllegalStateException - if the line is already open
SecurityException - if the line cannot be opened due to security restrictions
Line.close() ,
Line.isOpen() ,
LineListener
void open(AudioInputStreamstream) throws LineUnavailableException , IOException
OPEN event is dispatched to the line's listeners.
Invoking this method on a line which is already open is illegal and may result in an IllegalStateException.
Note that some lines, once closed, cannot be reopened. Attempts to reopen such a line will always result in a .LineUnavailableException
stream - an audio input stream from which audio data will be read into the clip
LineUnavailableException - if the line cannot be opened due to resource restrictions
IOException - if an I/O exception occurs during reading of the stream
IllegalArgumentException - if the stream's audio format is not fully specified or invalid
IllegalStateException - if the line is already open
SecurityException - if the line cannot be opened due to security restrictions
Line.close() ,
Line.isOpen() ,
LineListener
int getFrameLength()
AudioSystem.NOT_SPECIFIED if the line is not open.
AudioSystem.NOT_SPECIFIED
long getMicrosecondLength()
AudioSystem.NOT_SPECIFIED if the line is not open.
AudioSystem.NOT_SPECIFIED
void setFramePosition(int frames)
To obtain the current position in sample frames, use the method of getFramePositionDataLine.
frames - the desired new media position, expressed in sample frames
void setMicrosecondPosition(long microseconds)
To obtain the current position in microseconds, use the method of getMicrosecondPositionDataLine.
microseconds - the desired new media position, expressed in microseconds
void setLoopPoints(int start,
int end)
start - the loop's starting position, in sample frames (zero-based)
end - the loop's ending position, in sample frames (zero-based), or -1 to indicate the final frame
IllegalArgumentException - if the requested loop points cannot be set, usually because one or both falls outside the media's duration or because the ending point is before the starting point
void loop(int count)
count times, and finally continue playback to the end of the clip.
If the current position when this method is invoked is greater than the loop end point, playback simply continues to the end of the clip without looping.
A count value of 0 indicates that any current looping should cease and playback should continue to the end of the clip. The behavior is undefined when this method is invoked with any other value during a loop operation.
If playback is stopped during looping, the current loop status is cleared; the behavior of subsequent loop and start requests is not affected by an interrupted loop operation.
count - the number of times playback should loop back from the loop's end position to the loop's start position, or
LOOP_CONTINUOUSLY to indicate that looping should continue until interrupted