public static class AudioFormat.Encoding extends Object
Encoding class names the specific type of data representation used for an audio stream. The encoding includes aspects of the sound format other than the number of channels, sample rate, sample size, frame rate, frame size, and byte order.
One ubiquitous type of audio encoding is pulse-code modulation (PCM), which is simply a linear (proportional) representation of the sound waveform. With PCM, the number stored in each sample is proportional to the instantaneous amplitude of the sound pressure at that point in time. The numbers may be signed or unsigned integers or floats. Besides PCM, other encodings include mu-law and a-law, which are nonlinear mappings of the sound amplitude that are often used for recording speech.
You can use a predefined encoding by referring to one of the static objects created by this class, such as PCM_SIGNED or PCM_UNSIGNED. Service providers can create new encodings, such as compressed audio formats, and make these available through the class. AudioSystem
The Encoding class is static, so that all AudioFormat objects that have the same encoding will refer to the same object (rather than different instances of the same class). This allows matches to be made by checking that two format's encodings are equal.
AudioFormat,
FormatConversionProvider
| Modifier and Type | Field and Description |
|---|---|
static AudioFormat |
ALAW
Specifies a-law encoded data.
|
static AudioFormat |
PCM_FLOAT
Specifies floating-point PCM data.
|
static AudioFormat |
PCM_SIGNED
Specifies signed, linear PCM data.
|
static AudioFormat |
PCM_UNSIGNED
Specifies unsigned, linear PCM data.
|
static AudioFormat |
ULAW
Specifies u-law encoded data.
|
| Constructor and Description |
|---|
Encoding(String
Constructs a new encoding.
|
public static final AudioFormat.Encoding PCM_SIGNED
public static final AudioFormat.Encoding PCM_UNSIGNED
public static final AudioFormat.Encoding PCM_FLOAT
public static final AudioFormat.Encoding ULAW
public static final AudioFormat.Encoding ALAW
public Encoding(Stringname)
name - the name of the new type of encoding
public final boolean equals(Objectobj)
equals in class
Object
obj - the reference object with which to compare.
true if this object is the same as the obj argument;
false otherwise.
Object.hashCode() ,
HashMap
public final int hashCode()
hashCode in class
Object
Object.equals(java.lang.Object) ,
System.identityHashCode(java.lang.Object)
public final StringtoString()
String representation of the encoding. This
String is the same name that was passed to the constructor. For the predefined encodings, the name is similar to the encoding's variable (field) name. For example,
PCM_SIGNED.toString() returns the name "pcm_signed".