public interface AttributedCharacterIterator extends CharacterIterator
AttributedCharacterIterator allows iteration through both text and related attribute information.
An attribute is a key/value pair, identified by the key. No two attributes on a given character can have the same key.
The values for an attribute are immutable, or must not be mutated by clients or storage. They are always passed by reference, and not cloned.
A run with respect to an attribute is a maximum text range for which:
null for the entire range, or null value for the entire range. A run with respect to a set of attributes is a maximum text range for which this condition is met for each member attribute.
When getting a run with no explicit attributes specified (i.e., calling getRunStart() and getRunLimit()), any contiguous text segments having the same attributes (the same set of attribute/value pairs) are treated as separate runs if the attributes have been given to those text segments separately.
The returned indexes are limited to the range of the iterator.
The returned attribute information is limited to runs that contain the current character.
Attribute keys are instances of AttributedCharacterIterator.Attribute and its subclasses, such as TextAttribute.
AttributedCharacterIterator.Attribute,
TextAttribute,
AttributedString,
Annotation
| Modifier and Type | Interface and Description |
|---|---|
static class |
AttributedCharacterIterator
Defines attribute keys that are used to identify text attributes.
|
DONE| Modifier and Type | Method and Description |
|---|---|
Set |
getAllAttributeKeys()
Returns the keys of all attributes defined on the iterator's text range.
|
Object |
getAttribute(AttributedCharacterIterator
Returns the value of the named
attribute for the current character.
|
Map |
getAttributes()
Returns a map with the attributes defined on the current character.
|
int |
getRunLimit()
Returns the index of the first character following the run with respect to all attributes containing the current character.
|
int |
getRunLimit(AttributedCharacterIterator
Returns the index of the first character following the run with respect to the given
attribute containing the current character.
|
int |
getRunLimit(Set
Returns the index of the first character following the run with respect to the given
attributes containing the current character.
|
int |
getRunStart()
Returns the index of the first character of the run with respect to all attributes containing the current character.
|
int |
getRunStart(AttributedCharacterIterator
Returns the index of the first character of the run with respect to the given
attribute containing the current character.
|
int |
getRunStart(Set
Returns the index of the first character of the run with respect to the given
attributes containing the current character.
|
clone, current, first, getBeginIndex, getEndIndex, getIndex, last, next, previous, setIndexint getRunStart()
Any contiguous text segments having the same attributes (the same set of attribute/value pairs) are treated as separate runs if the attributes have been given to those text segments separately.
int getRunStart(AttributedCharacterIterator.Attribute attribute)
attribute containing the current character.
attribute - the desired attribute.
int getRunStart(Set<? extends AttributedCharacterIterator .Attribute > attributes)
attributes containing the current character.
attributes - a set of the desired attributes.
int getRunLimit()
Any contiguous text segments having the same attributes (the same set of attribute/value pairs) are treated as separate runs if the attributes have been given to those text segments separately.
int getRunLimit(AttributedCharacterIterator.Attribute attribute)
attribute containing the current character.
attribute - the desired attribute
int getRunLimit(Set<? extends AttributedCharacterIterator .Attribute > attributes)
attributes containing the current character.
attributes - a set of the desired attributes
Map<AttributedCharacterIterator .Attribute ,Object > getAttributes()
ObjectgetAttribute(AttributedCharacterIterator .Attribute attribute)
attribute for the current character. Returns
null if the
attribute is not defined.
attribute - the desired attribute
attribute or
null
Set<AttributedCharacterIterator .Attribute > getAllAttributeKeys()