public abstract class VolatileImage extends Imageimplements Transparency
The drawing surface of an image (the memory where the image contents actually reside) can be lost or invalidated, causing the contents of that memory to go away. The drawing surface thus needs to be restored or recreated and the contents of that surface need to be re-rendered. VolatileImage provides an interface for allowing the user to detect these problems and fix them when they occur.
When a VolatileImage object is created, limited system resources such as video memory (VRAM) may be allocated in order to support the image. When a VolatileImage object is no longer used, it may be garbage-collected and those system resources will be returned, but this process does not happen at guaranteed times. Applications that create many VolatileImage objects (for example, a resizing window may force recreation of its back buffer as the size changes) may run out of optimal system resources for new VolatileImage objects simply because the old objects have not yet been removed from the system. (New VolatileImage objects may still be created, but they may not perform as well as those created in accelerated memory). The flush method may be called at any time to proactively release the resources used by a VolatileImage so that it does not prevent subsequent VolatileImage objects from being accelerated. In this way, applications can have more control over the state of the resources taken up by obsolete VolatileImage objects.
This image should not be subclassed directly but should be created by using the Component.createVolatileImage or GraphicsConfiguration.createCompatibleVolatileImage(int, int) methods.
An example of using a VolatileImage object follows:
// image creation
VolatileImage vImg = createVolatileImage(w, h);
// rendering to the image
void renderOffscreen() {
do {
if (vImg.validate(getGraphicsConfiguration()) ==
VolatileImage.IMAGE_INCOMPATIBLE)
{
// old vImg doesn't work with new GraphicsConfig; re-create it
vImg = createVolatileImage(w, h);
}
Graphics2D g = vImg.createGraphics();
//
// miscellaneous rendering commands...
//
g.dispose();
} while (vImg.contentsLost());
}
// copying from the image (here, gScreen is the Graphics
// object for the onscreen window)
do {
int returnCode = vImg.validate(getGraphicsConfiguration());
if (returnCode == VolatileImage.IMAGE_RESTORED) {
// Contents need to be restored
renderOffscreen(); // restore contents
} else if (returnCode == VolatileImage.IMAGE_INCOMPATIBLE) {
// old vImg doesn't work with new GraphicsConfig; re-create it
vImg = createVolatileImage(w, h);
renderOffscreen();
}
gScreen.drawImage(vImg, 0, 0, this);
} while (vImg.contentsLost());
Note that this class subclasses from the Image class, which includes methods that take an ImageObserver parameter for asynchronous notifications as information is received from a potential ImageProducer. Since this VolatileImage is not loaded from an asynchronous source, the various methods that take an ImageObserver parameter will behave as if the data has already been obtained from the ImageProducer. Specifically, this means that the return values from such methods will never indicate that the information is not yet available and the ImageObserver used in such methods will never need to be recorded for an asynchronous callback notification.
| Modifier and Type | Field and Description |
|---|---|
static int |
IMAGE_INCOMPATIBLE
Validated image is incompatible with supplied
GraphicsConfiguration object and should be re-created as appropriate.
|
static int |
IMAGE_OK
Validated image is ready to use as-is.
|
static int |
IMAGE_RESTORED
Validated image has been restored and is now ready to use.
|
protected int |
transparency
The transparency value with which this image was created.
|
accelerationPriority, SCALE_AREA_AVERAGING, SCALE_DEFAULT, SCALE_FAST, SCALE_REPLICATE, SCALE_SMOOTH, UndefinedPropertyBITMASK, OPAQUE, TRANSLUCENT| Constructor and Description |
|---|
VolatileImage()
|
| Modifier and Type | Method and Description |
|---|---|
abstract boolean |
contentsLost()
Returns
true if rendering data was lost since last
validate call.
|
abstract Graphics2D |
createGraphics()
Creates a
Graphics2D, which can be used to draw into this
VolatileImage.
|
abstract ImageCapabilities |
getCapabilities()
Returns an ImageCapabilities object which can be inquired as to the specific capabilities of this VolatileImage.
|
Graphics |
getGraphics()
This method returns a
Graphics2D, but is here for backwards compatibility.
|
abstract int |
getHeight()
Returns the height of the
VolatileImage.
|
abstract BufferedImage |
getSnapshot()
Returns a static snapshot image of this object.
|
ImageProducer |
getSource()
This returns an ImageProducer for this VolatileImage.
|
int |
getTransparency()
Returns the transparency.
|
abstract int |
getWidth()
Returns the width of the
VolatileImage.
|
abstract int |
validate(GraphicsConfiguration
Attempts to restore the drawing surface of the image if the surface had been lost since the last
validate call.
|
flush, getAccelerationPriority, getCapabilities, getHeight, getProperty, getScaledInstance, getWidth, setAccelerationPrioritypublic static final int IMAGE_OK
public static final int IMAGE_RESTORED
public static final int IMAGE_INCOMPATIBLE
GraphicsConfiguration object and should be re-created as appropriate. Usage of the image as-is after receiving this return code from
validate is undefined.
protected int transparency
public abstract BufferedImagegetSnapshot()
BufferedImage returned is only current with the
VolatileImage at the time of the request and will not be updated with any future changes to the
VolatileImage.
BufferedImage representation of this
VolatileImage
BufferedImage
public abstract int getWidth()
VolatileImage.
VolatileImage.
public abstract int getHeight()
VolatileImage.
VolatileImage.
public ImageProducergetSource()
getSource may not perform as fast as operations that do not rely on reading the pixels. Note also that the pixel values read from the image are current with those in the image only at the time that they are retrieved. This method takes a snapshot of the image at the time the request is made and the ImageProducer object returned works with that static snapshot image, not the original VolatileImage. Calling getSource() is equivalent to calling getSnapshot().getSource().
getSource in class
Image
ImageProducer that can be used to produce the pixels for a
BufferedImage representation of this Image.
ImageProducer,
getSnapshot()
public GraphicsgetGraphics()
Graphics2D, but is here for backwards compatibility.
createGraphics is more convenient, since it is declared to return a
Graphics2D.
getGraphics in class
Image
Graphics2D, which can be used to draw into this image.
Graphics,
Component.createImage(int, int)
public abstract Graphics2DcreateGraphics()
Graphics2D, which can be used to draw into this
VolatileImage.
Graphics2D, used for drawing into this image.
public abstract int validate(GraphicsConfigurationgc)
validate call. Also validates this image against the given GraphicsConfiguration parameter to see whether operations from this image to the GraphicsConfiguration are compatible. An example of an incompatible combination might be a situation where a VolatileImage object was created on one graphics device and then was used to render to a different graphics device. Since VolatileImage objects tend to be very device-specific, this operation might not work as intended, so the return code from this validate call would note that incompatibility. A null or incorrect value for gc may cause incorrect values to be returned from
validate and may cause later problems with rendering.
gc - a
GraphicsConfiguration object for this image to be validated against. A null gc implies that the validate method should skip the compatibility test.
IMAGE_OK if the image did not need validation
IMAGE_RESTORED if the image needed restoration. Restoration implies that the contents of the image may have been affected and the image may need to be re-rendered.
IMAGE_INCOMPATIBLE if the image is incompatible with the
GraphicsConfiguration object passed into the
validate method. Incompatibility implies that the image may need to be recreated with a new
Component or
GraphicsConfiguration in order to get an image that can be used successfully with this
GraphicsConfiguration. An incompatible image is not checked for whether restoration was necessary, so the state of the image is unchanged after a return value of
IMAGE_INCOMPATIBLE and this return value implies nothing about whether the image needs to be restored.
GraphicsConfiguration,
Component,
IMAGE_OK,
IMAGE_RESTORED,
IMAGE_INCOMPATIBLE
public abstract boolean contentsLost()
true if rendering data was lost since last
validate call. This method should be called by the application at the end of any series of rendering operations to or from the image to see whether the image needs to be validated and the rendering redone.
true if the drawing surface needs to be restored;
false otherwise.
public abstract ImageCapabilitiesgetCapabilities()
ImageCapabilities object that contains the capabilities of this
VolatileImage.
public int getTransparency()
getTransparency in interface
Transparency
VolatileImage.
Transparency.OPAQUE ,
Transparency.BITMASK ,
Transparency.TRANSLUCENT