public interface ActiveEvent
dispatch() method will be called when the event is dispatched, using the
EventDispatchThread.
This is a very useful mechanism for avoiding deadlocks. If a thread is executing in a critical section (i.e., it has entered one or more monitors), calling other synchronized code may cause deadlocks. To avoid the potential deadlocks, an ActiveEvent can be created to run the second section of code at later time. If there is contention on the monitor, the second thread will simply block until the first thread has finished its work and exited its monitors.
For security reasons, it is often desirable to use an ActiveEvent to avoid calling untrusted code from a critical thread. For instance, peer implementations can use this facility to avoid making calls into user code from a system thread. Doing so avoids potential deadlocks and denial-of-service attacks.
| Modifier and Type | Method and Description |
|---|---|
void |
dispatch()
Dispatch the event to its target, listeners of the events source, or do whatever it is this event is supposed to do.
|